Evermore High quests: The Complete Evermore & Bangkorai Quest Guide for ESO Players
A complete guide to Evermore High quests in ESO: zone story, side quests, delves, skyshards, rewards, and a fast route through Bangkorai in High Rock.
Few cities in The Elder Scrolls Online reward patient questing like Evermore, the walled capital of Bangkorai in High Rock. Evermore High quests — the shorthand many players use for the full run of story missions, side jobs, delves, and objectives tied to Evermore and its surrounding region — deliver some of the best value per hour anywhere in the Daggerfall Covenant. Whether you're leveling a fresh character, hunting skill points, or chasing ESO's densest base-game storytelling, understanding how Evermore High quests fit together will save you hours of aimless wandering. This guide covers every quest category you'll meet, an efficient route for clearing it all, the rewards worth chasing, and the mistakes that stall newcomers.
What Counts as Evermore High Quests? The Full Breakdown
First, a quick clarification for anyone arriving from a search bar: "Evermore High quests" almost always means quest content in and around Evermore, High Rock — the Bangkorai zone of ESO. Evermore serves as the region's capital, its largest quest hub, and the natural starting point for the entire zone storyline. From its gates, you can reach virtually every objective in Bangkorai within a few minutes of mounted travel, which is exactly why the community treats the city as home base.
Evermore High quests break down into five broad categories, each with a different rhythm and payoff:
| Quest type | Where it starts | Repeatable? | Primary value |
|---|---|---|---|
| Zone story missions | Story NPCs in Evermore and key regional landmarks | No | Skill points, the zone's main narrative |
| Side quests | Villagers, soldiers, and refugees across the zone | No | XP, gold, world-building lore |
| Delves | Marked solo-friendly dungeons, each hiding a skyshard | Re-clearable | Skyshards, mini-boss loot |
| World bosses | Fixed outdoor arenas | Re-clearable | Scaled gear drops, real combat practice |
| Guild and daily objectives | Fighters Guild, Mages Guild, and Undaunted trackers | Ongoing or daily | Steady XP, skill line progress, keys |
A practical tip before you leave the city: talk to every marked NPC inside Evermore's walls first. Side quests in the capital tend to chain — finish one, and the follow-up points you toward the next village — so an early sweep prevents half the backtracking players complain about. You can double-check zone locations and current in-game events on the official Elder Scrolls Online website, which keeps patch notes and zone information current.
How the Evermore Storyline Fits Into Bangkorai's Bigger Picture
The backbone of Evermore High quests is the Bangkorai zone story, and it's a strong one by base-game standards. Bangkorai sits on the tense border between High Rock and Hammerfell, and Evermore's throne — occupied by King Eamond — sits directly on that fault line. The storyline's driving threat is the Imperial Seventh Legion under General Septima Tharn, whose ambitions put both the city and the mountain pass at the zone's southern edge in play. In broad strokes, the narrative moves through four phases:
| Phase | Where you'll be | What to expect |
|---|---|---|
| Arrival | Evermore's streets and castle district | Orientation quests introducing the crown, the city, and the gathering threat |
| Holding the north | Upland villages and watchposts | Side content that builds toward the central conflict |
| The Fallen Wastes | The blighted southern half of the zone | Harsher terrain, tougher enemies, heavier stakes |
| The pass | Bangkorai Pass, the gateway to Hammerfell's Alik'r Desert | The storyline's climactic defense and narrative payoff |
Two things make this arc worth playing in order. First, several zone story beats award skill points, so skipping ahead costs you real build power. Second, the writing leans on what you've seen inside Evermore itself — the faces, the politics, the stakes — and in player experience, the finale lands noticeably harder if you've done the city groundwork first. Treat the storyline as a spine and hang the side content off it as you go.
The Fastest Route Through Evermore High Quests
Evermore High quests reward batching. The single biggest time sink in any ESO zone is travel, so the goal is to touch every objective once, in a sensible order. Here's the sequence experienced players follow:
- Land at the Evermore wayshrine and sweep every quest marker inside the city before leaving.
- Clear the ring of objectives closest to the walls while your quest log is full.
- Work the northern uplands in one direction — clockwise or counterclockwise, just don't zigzag.
- Run delves and world bosses as you pass them; never save them for a second trip.
- Stock food, potions, and soul gems before crossing into the Fallen Wastes.
- Save the pass finale for last, once your character is geared and every side quest is done.
| Step | Focus | Community time estimate* |
|---|---|---|
| 1 | City sweep and setup | 20–30 min |
| 2 | Nearby objectives | 30–45 min |
| 3 | Northern loop | 1.5–2 hrs |
| 4 | Delves and bosses along the way | 1–1.5 hrs |
| 5 | Fallen Wastes push | 1–1.5 hrs |
| 6 | Finale | 30–45 min |
*Estimates reflect typical solo play as reported in community discussions; your mileage will vary with build and playstyle.
Pre-flight checklist
- Eat something. A two-hour food buff is cheap insurance against getting one-shot in the Wastes.
- Pop an XP scroll before step two — zone quest XP is already substantial, and boosts multiply it during experience events.
- Keep your inventory half-empty. Quest rewards and delve loot fill bags quickly.
- Pin the zone story tracker, then let side quests and delves fill the gaps between beats.
What Evermore High Quests Actually Pay Out
Ask what Evermore High quests are worth and the honest answer is: more than their individual rewards suggest. The value stacks across four layers.
| Reward | Where it comes from | Why it matters |
|---|---|---|
| Skill points | Zone story beats; every three skyshards found | Powers up class, weapon, and guild skill lines |
| Scaled gear | Quest rewards and world boss drops | Stays relevant at your level, up to the gear cap |
| Gold and XP | Virtually every objective | Reliable fuel for leveling and mount training |
| Achievements and dyes | Full-zone completion | Long-term cosmetics and completion percentages |
Skyshards deserve special attention. Bangkorai hides the standard trio of shards, usually tucked inside delves or hard-to-reach landmarks, and every third shard converts into a full skill point — the single most valuable currency an ESO character has. Because quest rewards and drops scale to your level, the zone never becomes obsolete: whether you arrive at level 15 or at the cap, the gear still fits. The zone also pairs cleanly with guild progression, since Fighters Guild and Undaunted objectives track the same delves and bosses you're already clearing.
Five Mistakes That Slow Down Evermore High Quests
| Mistake | Why it hurts | The fix |
|---|---|---|
| Skipping city NPCs | Creates backtracking later | Sweep Evermore before pushing out |
| Ignoring skyshards | Lost skill points you'll grind for later | Clear delves as you pass them |
| Entering the Fallen Wastes unprepared | Tougher enemies punish low sustain | Stock food, potions, and soul gems |
| Vendoring quest gear blindly | Set pieces occasionally hide in plain sight | Compare stats before selling |
| Rushing the finale | An under-geared character struggles in the assault | Finish side content first |
In player experience, the Fallen Wastes is where unprepared solo characters stall. The blighted southern half of Bangkorai hits harder than the uplands, and players who arrive without sustain food or an escape tool tend to either grind through slowly or abandon the zone entirely. A two-minute shopping trip in Evermore prevents most of that frustration. None of the fixes above cost more than pocket change — they cost attention, which is exactly what a batching route buys you.
FAQ: Evermore High Quests, Answered
What exactly are Evermore High quests?
They're the quest content surrounding Evermore, High Rock — the capital of Bangkorai in The Elder Scrolls Online. The phrase covers the zone story, side quests, delves, world bosses, and repeatable objectives anchored to the city and its region.
How long does a full clear take?
Story-only runs typically land around three to four hours. A completionist pass — every side quest, delve, and world boss — generally runs six to nine hours based on community reports, depending on your build and how often you stop to explore.
What level should I be before starting?
Any level, thanks to ESO's scaling. Bangkorai was originally tuned as a late stop on the Daggerfall Covenant leveling path, but the current game scales enemies and rewards to you, so you can start the Evermore storyline the moment you arrive.
Do Evermore High quests give skill points?
Yes. Several zone story beats award skill points directly, and collecting the zone's three skyshards adds another. If you're building a points-hungry character, that alone justifies the trip.
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